The creator left an interesting message in that room, so it must have been a dream of his to pull off. Was able to solve all of the puzzles with a stutter 4-tap, except for one that needed a mandatory 12-tile charge. The hardest ones with 13 tiles always seemed to be linked to one ammo item. Read Also: 18 Best SNES Puzzle Games of All Timeīefore I played this, I could barely get a 15-tile short charge on a good day, but I became obsessed with practice and solving them, which led to a lot of 13, 14, and 15 tile charges. Ouch, the last time I saved was before the Ninja Pirates and Red Core boss rooms, which I really didn’t want to do again…Ĭustom music is fine, but I didn’t like it because I thought it was a little out of place. This put me in range of those space pirates. I couldn’t move forward because a red core was in my way, and I only had simple bombs to get rid of it. The grey pirates could only be killed by supers, and the door shut behind me. The last straw was when I got stuck in the room before the final boss and ran out of ammo. These mini-bosses don’t drop anything when they die, so you have to keep farming. None of these rooms tell you what to do, and you can’t get out of them. Some of these rooms are hurt by force, which means you have less ammo and more health, so you have to wait longer. If you go into this room like I did with low health and/or ammo, it gets hard fast, and waiting for ammo is neither fun nor difficult. You slowly get ammo from rinkas and then aim and shoot at red 1×1 cores that don’t move while avoiding some dangers, which isn’t so bad on its own. It felt like I was doing low% even though I didn’t want to. So, here’s my hot take on Hotlands: it’s a good mini-hack in general, but worries about health and ammo farming slow it down.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |