![]() After the final round the game ends and players total their points in a variety of categories across the game area. Knowing you’re the only one that can do something really helped drive my strategy and gave me a unique voice during the game.Īs I mentioned, the danger die is replaced as the rounds advance, increasing the challenge of completing any action. I found these integral not only in giving you unique advantages over your opponents, but also important to the overall fun-factor of the game. Many of these cards provide permanent upgrades to your character. The personal character deck features a number of abilities exclusive to your characters. Finally, the synergy strength will allow you to select cards from your personal character deck. Resilience provides the number of dice you can refresh and upgrade at the end of a round. Success on the focus strength will power up the benefits of your stunt cards (earning you better rewards for higher levels). Your focus tells how many dice you can initially roll on a challenge or battle. ![]() These 4 level dials represent areas of strength and those levels are focus, spirit, synergy and resilience. Players move up along the Champion board in a variety of ways throughout the game and can earn additional points by being in the lead on the board at different points in the game as well as passing checkpoints.Įach player’s personal board levels are critical for success in a number of ways. The play area also has the Champion Board track. Successfully completing challenges provide players end game points in addition to points earned by gaining sets of 3 unique challenges. ![]() As the dice upgrade, they also become more specialized and in-turn can’t be used to achieve every challenge. Again, each die provides much improved odds, but will also require strategy. The initiative die can then be upgraded to an elite die that greatly reduces your risk of failure and finally to the most powerful die… a guild die. ![]() Each novice die can be upgraded to a more specialized initiative die. As you progress and earn dice upgrades, the dice improve and provide more force. Players start out with novice dice that provide a limited opportunity for success. Upgrading your dice is one of the coolest features in the game. Using dice for a challenge will ultimately exhaust the dice, but you do have the ability to refresh the dice and eventually upgrade those dice. As they level up they allow the player to roll more dice in battle, earn bonuses or refresh and level up your dice. These categories are represented by cool dials on each character’s board. Fortunately, you’ll have the opportunity to exchange resources to remove the danger die’s effect and allow you to keep on rolling.Īs challenges are achieved, you’ll be able to level up your character in 1 of 4 different fighting style categories. Each danger die (which gets worse as the game progresses) features X’s that eliminate one of your dice used in the roll. Failure to achieve a challenge on the first roll isn’t the end of the world, but with each die roll an additional danger die roll is waiting to wreak havoc. Dice can be rerolled as many times as you want… or at least as many times as you’re able and willing. Each die features some combination of strength symbols that are necessary to accomplish some or all of a certain challenge. The game features 62 dice and they’ll all come in handy at some point to achieve a challenge. Each challenge card features a certain object that requires a specific number of die faces to be rolled. Completing challenge cards is a big chunk of the game. Here players have the opportunity to choose challenge cards, refresh their dice and possibly gather a few resources. The Citadel of Time serves as the island’s headquarters. The best way to break down the variety of mechanics and thematic touches is by providing a tour of all the islands, what you can do there and how it affects your game as a whole. Players will have to be intentional with their strategy and efficient with their choices since each player is limited to only 16 actions (in the 4 round variant) for the entire game. The game primarily revolves around players gaining different dice, completing challenges and upgrading your characters. The game takes place over 4 rounds (or 7 in the extended game) and during those rounds, players will take turns moving around the board seeking to satisfy goals and claim points in a number of different ways. The board is a uniquely pieced together variety of individual islands that serve as action points for your character. Each character comes equipped with a backstory and tendencies to help you determine your best strategy. Each player begins the game by choosing 1 of the 5 base game characters. ![]()
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